Archive for the 'Games' Category

Kingdom Hearts II: Afterthoughts

Sunday, April 9th, 2006

Wellp, I beat Kingdom Hearts II. Didn’t 100% it yet, didn’t try hard mode. But I got to the ending. And what an ending it was.

I’m not even going to bother posting anything spolierish. Most folks who’ve got it prolly haven’t beaten it yet. But I will divulge my impressions on the game as a game since the last time I got to play it.

The story was complex as hell. Luckily, Jimminy’s Journal keeps notes on everything that happens so you can refresh yourself. You’re going to need it sometimes, if you’re like me. I’m pretty decent at handling complex japanese plots, but the metaphysics behind this one are a bit of a doozy. But the good part is that it wraps up a loooooot of loose ends from Kingdom Hearts I and KH: Chain of Memories. In fact, after this game’s feel good ending, the sense of closure is pretty strong. Strong enough to not need another sequel.

But there’d better be.

The presentation was just fucking gorgeous. More animation, more dialogue, more voiced dialogue, more music, better graphics, better sound (Dolby Surround for those compatible)… just amazing. All the dazzling light effects and fantastic character desgins, everything. I could gush on.

Gameplay was stepped up exponentially. It was just more fun to play, really. Enemy specific reactions commands were a blast, as well as the Drive forms (forms Sora can take to become more powerful). The controls were a lot better, but I miss the exploration that Kingdom Hearts I had. There’s not much of that in KH2, as the worlds don’t really extend beyond a handful of larger screens. With less interactive landscapses, to boot. But the other best improvement is that flying the Gummi ship isn’t lame anymore. Like it definitely was in the first one.

I really can’t go into too much more depth without spoiling a fuckton of cool suprises. Kingdom Hearts II is flat out amazing. Highly recommended for any Square or Disney fan, and essential to anyone who enjoyed the first game.

Kingdom Hearts II

Saturday, April 1st, 2006

I preordered my copy online so I wouldn’t have to worry about going to the store. Should be here by the 4th. I’m a patient man. I’ve been doing very well to avoid spoilers. Not having a computer that works helps that along quite nicely actually.

I’m a pretty damned big Kindom Hearts fan. Love the franchise. Fell in love with the first game, got a GameBoy Advance SP for no reason other than to play Chain of Memories. I downloaded the Kingdom Hearts Cell Phone game onto my phone. It sucks, but I don’t care. It’s Kingdom Hearts.

Now, I’m the kinda guy who tries to analyze why I love or hate things when I declare my love or hate of things. I feel it’s important. Because I want to be prepared if I’m ever asked why. So I thought about why Kingdom Hearts captures the love of myself and so many other folks. Why is it such a hit?

It dawned on me.

Kingdom Hearts is the greatest fanfiction ever told.

Think about it: You’ve got your story-focused attention-getting Mary Sue, Sora. Sora gets to go to all these classic Disney worlds, fight with and/or alongside mainstay favorites of the Final Fantasy series, gain ultimate power and answer to a prophecy and destiny. All while being “just your average kid.”

It’s a fan story. They wrote a story that justified bringing all these characters and franchises and worlds together that have nothing the fuck to do with each other, put together some killer graphics and music and bam: Instant hit.

I’m not complaining here. If that’s the formula, then by golly it worked. I fucking love Kingdom Hearts.

But it’s fun to realize just exactly what it is.

Hot damn

Sunday, January 8th, 2006

Whew… that WoW business. Just damn.

There’s a few things that have catapaulted this game to the top of my list of “Greatest Games of All Ever.” The mechanics are good and the combat’s intuitive. Feels very realtimey. And addictive. But the main reasons I’m in love with this game are for certain aesthetic things, which normally isn’t what I’m all about but sometimes, y’know?

Ok. I’m running this Gnome Mage on Dark Iron. Haven’t gotten into the huge raids yet, but that’s fine because I don’t think my connection could handle it if I tried. But that’s beside the point. Mages have a spell called “Conjure Food.” Lets you summon food for you and your pals to eat and regain health. But the food you summon?

Muffins.

A Gnome utilizing ancient and nameless arcane powers, the very stuff that composes time and space, to summon Muffins. I am in awe.

The other thing is that character animation and emoting is top notch. Voice acting is also just swell. Particularly the Trolls. They’re Carribean. The Male Troll, when he dances? He does Capoeira. I am in awe.

My Mage, also, when in need of escape, can turn his Foe into a Sheep. It’s the little things that win my heart in games.

At any rate, I’m going to inform you that in addition to pissing my time away in Azeroth, I’ve been hard at work on something. I don’t wanna give away any details, but I can tell you it’s Webcomic related. It’s going to be cool, and should be coming very soon. So, while I’m hard at work on that, posting is going to be on a like, every other day or less basis until it’s live and public. But I have some substance to write about, so all should be swell.

Now I’ve gotta get back to work on this here secret project. Sooner I get that done, sooner I can return to normal activity around here. And I don’t mean the stagnant kind of normal activity, you wiseacres.

I’ve only damned myself.

Monday, December 26th, 2005

I’m sorry everyone. I finally buckled under the pressure and went out and bought World of Warcraft.

I guess… I guess this is goodbye.

Soul Calibur… Three!

Wednesday, November 9th, 2005

Yeah, it’s the hot topic right now. Not only because it’s hot off the presses, but also because of Eric’s heartfelt nostalgia. But mainly, because Soul Calibur is just a great series.

My roommate AJ and I would lay down some Soul Calibur II action non-stop for the month or so leading up to the release of SCIII. He ordered his copy online, so he’d get a free T-Shirt. And I have to say, it’s a badass T-Shirt. But when it finally arrived, man we were stoked.

As Tycho said, fighting games like Soul Calibur are possibly the closest games to the pure play experience. Meaning getting the game, the whole game, and nothing but the game. A fighting game you can just stick in, pick up the sticks, and throw down. Loser passes the controller. Winner gets to stand up and shout out in his greatness. You can kill hours at a time playing fighting games. The game experience is so brief, and so sweet. Fierce, expedient competition. But for the moment, I want to talk about a certain individual in this game.


(Google-ganked… wish I had a current picture of the man, this is him from Soul Calibur II)

I’m a Yoshimitsu man. Some of you may roll your eyes and call me some sort of name that implies that I’m cheap. You can do that. But let me tell you, Yoshimitsu requires some mad skill. He’s a bag of tricks. A bandit prestidigitator. He can do damn near anything. Figuring out how to do that anything is but a small part of the trick. The real part comes in learning his timing.

The man is the fucking fancypants of Soul Calibur. Sure you can go with the raw functionality of a katana or a sword & shield. You can flat out destroy someone with the raw power behind a giant axe or a greatsword. You can go the finesse route with a rapier or Chinese straightsword. You can be a cheap bitch and use a sixteen fucking foot quarterstaff.

Or you can use the seemingly weak one-handed katana and flag combo. Flag may be an understatement. I’d say it’s a damned Gonfalon. Regardless, you see Yoshimitsu standing there and there’s no telling what he’ll do next. He might just administer some standard slashes with his blade. Or, he could thrust kick you in the abdomen and power up a downward slash. He could impale you upon his blade (if a successful hit, takes away 66% of your life). He might decide to fly into the air using his sword as a goddamned helicopter and land on you with a mighty cut. Or, he might do a flipping diving somersault combo. He might spray acidic mist. He might sit his ass down and meditate his health back. He might slap you with the flag he wears on his back (he can use his banner as a goddamned weapon). He might run towards you, turn his back to you, impale himself through the chest, and stab you with the blade as it emerges from the other side (taking away 50% of both players’ life totals). He might do any of that.

Thing is, anything he does that deviates from a normal (mortal) attack strategy is usually insanely impractical. He leaves himself wide open with some crazy attacks, or makes his tactics excessively avoidable. And the running hari kari? If you miss your opponent, you’re fucked for the rest of the match (unless you’re just awesome, like me). Actually hitting someone with the flying helicopter attack rarely happens on its own. And if you do the rapid spinning fist too much, you’ll fall over dizzy leaving you completely prone to any sort of attack.

So the inherent strategy in using Yoshimitsu is learning exactly when and where to utilize his millions of moves. Timing is key. Because when you nail that easily avoidable, tremendously slow, but super powerful thrusting impale maneuver… The match is practically over.

But beyond my love and adoration for the gimmickiest fighter known to man, there’s something that’s vitally important to Soul Calibur III and all fighting games.

You will be able to find someone in that game that you can identify with.

AJ is a Siegfried. He’s a blunt, strong, huge dude. He uses a greatsword because it simply gets shit done. You can’t argue with that. By all rights, that thing should be making people explode upon impact. My friend Eric is a Yon-Seung. He’s a kicker. Why even bother with a weapon when kicks are so much faster and always readily available? I’m a Yoshimitsu. A nutty bastard who’s bent around the idea that there’s always a different way to solve a problem. And in the case of Soul Calibur III, if somehow you aren’t able to identify with a character in the game, to find that special someone who’s fighting method clicks with your personality so cleanly, you can just create your own character. Make a you.

When you play a fighting game, you aren’t RPing. You’re not sitting yourself in the role of Kilik. You’re not really all that concerned with hunting down and destroying the Soul Edge. You’re not terribly worried about the moral implications involved in the fight. The only thing you’re concerned with is kicking that other guy’s ass. You pick a fighter who has a weapon that looks like it will do the job your way. Player 2 does the same.

Round 1, Fight. Twenty to fifty seconds later, the round is over. Round 2, fight. Twenty to fifty seconds later, the round is over. Sometimes, Round 3, fight. Twenty to fifty seconds later, the round is over. A winner has emerged. They deliver their victory speech while performing their victory stance. And that’s the game. Typically not too much longer than a whole two minutes. Two minutes you’ve spent engaged in brutal combat with the person sitting right next to you. Because you’re not roleplaying a fight here. You don’t win and say, “Ha! Ivy loses to Astaroth yet again!” You say, “Ha! I kicked your ass!”

Because that’s not some guy on that screen. That’s you. You’re not putting your mind into some character. You’re in that game. The fighter you’re using is merely a proxy. An avatar. An icon. They represent you. That’s how strongly we identify with these characters.

When AJ and I play, nine times out of ten the match up is Yoshimitsu vs. Siegfried. And we’ll play some thirty or forty matches. An hour or so’s worth of two-minute games have gone by. And we’ll be engrossed. Because that’s not Yoshimitsu clashing swords with Siegfried. That’s Phil going toe to toe with AJ. And that’s a prime example of the pure play experience.

What, the game itself? It’s pretty good I suppose. The amount of content has been exponentially expanded upon, which is always a good thing. The AI, however, is a bitch. Damned near impossible. With no difficulty settings for story mode. Ouch. The graphics and sound have been improved, as well as the stages (which are beautiful in and of themselves). There are cinematic stories now, instead of really vague pictures with all too brief text. In almost every way, this sequel is better than the last.

8.75 out of 10. One point off for the ridiculous AI, and .25 off for the (still) uncomfortably lengthy load/save times. If you’re at all into fighting games, this needs to be on your list. Highly recommended.

Penny Arcade CCG

Friday, August 5th, 2005

This garners a mighty “Holy Shit” from the Phil department.

“Take that! My Gabe smashes your Tycho with his +1 Cardboard Tube!”
“So you think, but my Carrot Cake Soup is in play, giving my Tycho a +3 Circumstance bonus to defense. Now I’m gonna go ahead and use my Fruit Fucker to attack your Claw Shrimp.”
“But that’s just stupid. Fruit Fucker’s weaker than the Claw Shrimp.”
“Ah ha, but not unless I play Really Big Word on your Claw Shrimp, utterly decimating his attack and defense.”
“Not happening. I play It’s Just Nor For Me, which counters your Really Big Word. The Fruit Fucker is effectively pwned.”
“You Bastard.”

That’s how I could see the game being played. And it does sound fun. The fanboyish nature I hold dear to universe that is Penny Arcade (surely second to Annie’s) would make this game quite enjoyable. When asked about game details, Tycho had this to say:

“Right now, it’s basically radio silence about the game mechanically,
which I feel confident saying is really fun. Every card is some weird
in-joke from the entire archive, we came up with all the cards, and
Mike is doing all the art - and don’t forget, Hawk is hooking up the
colors.”

The art itself is looking quite good. Samples can be found at the link above, and at Applegeeks Central. The duo effort is striking, to say the least.

I’d be suprised if this CCG became any nationally-played-status card game like Yu-Gi-Oh! (blegh) or Magic: The Gathering. The reference material is entirely too specific, being Penny Arcade strips and in-jokes. I mean sure, it’d be nice if the brats of America were doing battle with The Merch and Div over some goddamned Blue-Eyed White Dragon (terrifying still, is the fact that I know it exists). That’s the curse of the webcomics world, is that the material involved is all too often too specific for the greater audience, but maddeningly popular to a very specific set of people. Which is why I would be very surprised to see this CCG on the shelves of joe-average American Comic Book store. This isn’t to say that creating a Penny Arcade CCG is folly, either.

The merits of Penny Arcade as a CCG are strong, financially. The fanbase is certainly large enough that they will sell well (if the Laser Cell sales say anything). I see the success of this CCG lying in small gaming communities who love the franchise and the card game, and get together regularly to play it together. I wonder if it might be a better game as a Non Collectible Card Game, a la Munchkin. But still, as a CCG I can’t help but wonder at what cards would be Commons, Uncommons, and Rares. And the elusive Ultra-Rare Holofoil Dr. Raven Darktalon Blood (which, as a game card, would most assuredly be broken).

My only worry for the success of the product is the fact that many (myself included) wouldn’t buy much of the game if they knew there wouldn’t be many in their neighborhood that play also. That’s the reason I didn’t get into Mage Knight, HeroClix, DBZ CCG (Give me a break, I was 15), D20 Modern, and other games that I wanted to play very badly, but had no one in the suburbs who shared my gaming obsessions. I’ve never lived in an area where the CCG scene was strong, so I don’t know from experience. I just know from where I’ve been. I’m moving to Philly this fall, so that may change if I can convince enough PA nerds to buy the game and play.

That’s just me rambling about my own shit, though. I’m sure it’ll do fine in the traditional PA business method. And if it does become a hit, there could be a great future. For the game itself, we could start seeing exclusive cards popping up in comic books, or inside game boxes. And what about Expansions? I’m hoping that the initial set of cards leaves room for expansion.

Possibly within other webcomics?

I could see a PVP expansion, allowing everyone to once settle disputes once and for all. Pitting Brent against Tycho would be a great battle indeed. Or, since the art of the game itself is a collaboration between Gabe and Hawk, why not an Applegeeks expansion? Hawk vs. Chuck, a fight to decide the greatest Mac Elitist of all.

What if this becomes an open source system that could easily be adaptable to all webcomics ever? Imagine the matchups! Jin Wicked vs. Jennie Breeden, Naoko Muragama vs. Monica Villarreal, Checkerboard Nightmare vs. Snarky, Choo Choo Bear vs. Snooch, Eric Von Frankenstein vs. Helen Narbon, D.J. Coffman vs. Everyone, etc!

A guy can dream, can’t he?

At any rate, I know I’ll be picking up an assload of boosters and starter decks when it’s finished. And bugging all my PA fan friends to play. And quite possibly the ones who’ve never heard of it. There’s no doubt in my mind that this game will be a lot of fun.

D&DDR

Friday, June 3rd, 2005


(From I’m Blue, by Annie Carlson)

Y’know, I was wondering about that, too. The leveling weirdness hadn’t struck me in my wonders, but I was anyway wondering about the potential wonders of D&D Online. I’m not sure I’d enjoy it as any sort of alternative to the pen and paper game, because nothing quite meets the fun of that.

My friend Alex and I would have conversations that went like this. We’d discuss preposterous rules ideas and regulations that may happen in our games. More often, our preposterous rules would come up in our games themselves.

For example, I ran a campaign that featured three of my friends as players. Each of their characters a near perfect reflection of who they were. Alex was playing a sometimes alignment betraying Human Paladin, Charlie was playing a Dwarven Barbarian with a gruff exterior, and Addison was playing a quite feminine Elven Bard (I think it was a Bard). There was a scene where the Alex and Charlie, who had been previously duo-adventuring, meet their newest companion Addison in the makeshift brig of a militia’s outpost. Immediately, Charlie lets loose with the Elf slurs and jabs, followed by hocking a loogie in Addison’s direction.

Now, spitting on people is harder than it looks in my experience. I’ve tried to spit on folk before and failed. So I deduced that it was a skill one could develop. Therefore, I made Charlie roll a ranged touch attack. And he missed, so it landed on the ground. Addison decided he wants to spit on Charlie in retaliation. So, I made him roll a ranged touch attack for spitting on Charlie. And wouldn’t you know it, he rolled a 20. We were laughing our asses off. I made Addison roll again, to see if it was indeed a critical hit. And he rolled another 20. At this point we were in stitches. And I made Addison roll one more time to see if it was an instant kill. Sadly, Addison did not roll another 20, but it was still a critical hit, and I made Charlie take 3 Points of Subdual Damage. From that day forward, it was known as the “Critical Loogie.”

Then there was the time I made Alex roll all his Reflex, Fortitude and Will saves for sex. He failed his Will Save. Let’s just say the maiden was pretty disappointed.

That’s what makes D&D such a great game to me, the memories and stories of the random games in the past. Something I doubt D&D Online can recapture. And I’m impressed, regardless, that Blue and Lisa could have such a detailed conversation while playing DDR. I’m so focused when playing that game, I can’t talk at all. But Blue and Lisa seem like some multitaskable gals.

18 Awesome Points™ for Annie… for all the memories… *sniff*

E3 Report: All the rest

Saturday, May 28th, 2005

Last of my E3 reports. This one’s about all the other stuff I saw that I can write a few sentences on. But for the non-gamers, it’ll go under a cut.

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E3 Report: Tony Hawk’s American Wasteland

Wednesday, May 25th, 2005

More E3 coverage, since that’s what’s on my mind these days. If you’re not wanting to read about games you can go on and skip this one, I won’t blame you. It’s another high-detailed bit like the Kingdom Hearts II post, and I can understand if you simply don’t care. This is primarily a webcomic critblog, but yeah I’m gonna talk about games here and there. But for the non-game inclined, I’ll keep this one behind a cut.

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E3 Report: Kingdom Hearts II

Monday, May 23rd, 2005

So yes, I was at E3. I got to meet Annie (who is awesome and nice and oh so very fun), the Real Life cast (sans Greg & Liz, but that was fine because they’re all awesome people and very kind and generous), Gabe & Tycho (which was great fun, because they’re great guys), bumped into Tim and Brian briefly (right as Brian got accosted by a group of fans), demo’d some cool stuff, grabbed some bitchin’ swag, and had what was basically an amazing time. There’s a lot of things I’d do differently if I get the chance to go next year (maybe I’ll be considered Press by then… HA!), but I still had lots and lots of fun. And learned a lot about L.A., namely how everything is different over there and how much that sucks. I mean come on: What the fuck is a Carl’s, Jr.? It’s HARDEE’S goddammit!

Anyway, my first of a few E3 reports I have is on Kingdom Hearts II. And since most of my readers probably aren’t gamers, I’ll put it behind a cut. So yes, if you don’t want to hear a very detailed report on Kingdom Hearts II, then don’t click “More” below. On the other hand, if you’re like me and you squee at the very mention of a Keyblade, then enjoy!

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