Penny Arcade CCG

This garners a mighty “Holy Shit” from the Phil department.

“Take that! My Gabe smashes your Tycho with his +1 Cardboard Tube!”
“So you think, but my Carrot Cake Soup is in play, giving my Tycho a +3 Circumstance bonus to defense. Now I’m gonna go ahead and use my Fruit Fucker to attack your Claw Shrimp.”
“But that’s just stupid. Fruit Fucker’s weaker than the Claw Shrimp.”
“Ah ha, but not unless I play Really Big Word on your Claw Shrimp, utterly decimating his attack and defense.”
“Not happening. I play It’s Just Nor For Me, which counters your Really Big Word. The Fruit Fucker is effectively pwned.”
“You Bastard.”

That’s how I could see the game being played. And it does sound fun. The fanboyish nature I hold dear to universe that is Penny Arcade (surely second to Annie’s) would make this game quite enjoyable. When asked about game details, Tycho had this to say:

“Right now, it’s basically radio silence about the game mechanically,
which I feel confident saying is really fun. Every card is some weird
in-joke from the entire archive, we came up with all the cards, and
Mike is doing all the art – and don’t forget, Hawk is hooking up the
colors.”

The art itself is looking quite good. Samples can be found at the link above, and at Applegeeks Central. The duo effort is striking, to say the least.

I’d be suprised if this CCG became any nationally-played-status card game like Yu-Gi-Oh! (blegh) or Magic: The Gathering. The reference material is entirely too specific, being Penny Arcade strips and in-jokes. I mean sure, it’d be nice if the brats of America were doing battle with The Merch and Div over some goddamned Blue-Eyed White Dragon (terrifying still, is the fact that I know it exists). That’s the curse of the webcomics world, is that the material involved is all too often too specific for the greater audience, but maddeningly popular to a very specific set of people. Which is why I would be very surprised to see this CCG on the shelves of joe-average American Comic Book store. This isn’t to say that creating a Penny Arcade CCG is folly, either.

The merits of Penny Arcade as a CCG are strong, financially. The fanbase is certainly large enough that they will sell well (if the Laser Cell sales say anything). I see the success of this CCG lying in small gaming communities who love the franchise and the card game, and get together regularly to play it together. I wonder if it might be a better game as a Non Collectible Card Game, a la Munchkin. But still, as a CCG I can’t help but wonder at what cards would be Commons, Uncommons, and Rares. And the elusive Ultra-Rare Holofoil Dr. Raven Darktalon Blood (which, as a game card, would most assuredly be broken).

My only worry for the success of the product is the fact that many (myself included) wouldn’t buy much of the game if they knew there wouldn’t be many in their neighborhood that play also. That’s the reason I didn’t get into Mage Knight, HeroClix, DBZ CCG (Give me a break, I was 15), D20 Modern, and other games that I wanted to play very badly, but had no one in the suburbs who shared my gaming obsessions. I’ve never lived in an area where the CCG scene was strong, so I don’t know from experience. I just know from where I’ve been. I’m moving to Philly this fall, so that may change if I can convince enough PA nerds to buy the game and play.

That’s just me rambling about my own shit, though. I’m sure it’ll do fine in the traditional PA business method. And if it does become a hit, there could be a great future. For the game itself, we could start seeing exclusive cards popping up in comic books, or inside game boxes. And what about Expansions? I’m hoping that the initial set of cards leaves room for expansion.

Possibly within other webcomics?

I could see a PVP expansion, allowing everyone to once settle disputes once and for all. Pitting Brent against Tycho would be a great battle indeed. Or, since the art of the game itself is a collaboration between Gabe and Hawk, why not an Applegeeks expansion? Hawk vs. Chuck, a fight to decide the greatest Mac Elitist of all.

What if this becomes an open source system that could easily be adaptable to all webcomics ever? Imagine the matchups! Jin Wicked vs. Jennie Breeden, Naoko Muragama vs. Monica Villarreal, Checkerboard Nightmare vs. Snarky, Choo Choo Bear vs. Snooch, Eric Von Frankenstein vs. Helen Narbon, D.J. Coffman vs. Everyone, etc!

A guy can dream, can’t he?

At any rate, I know I’ll be picking up an assload of boosters and starter decks when it’s finished. And bugging all my PA fan friends to play. And quite possibly the ones who’ve never heard of it. There’s no doubt in my mind that this game will be a lot of fun.

6 Responses to “Penny Arcade CCG”

  1. I wish I knew from CCGs so I could just make my own boosters and such, but I haven’t the faintest idea what goes on in such games.

  2. Phil Kahn says:

    Here’s the basic model of a CCG, Kris:

    You make a set of anywhere from 168 to 324 cards, and have only 30% of them be anything realistically useful. Then, you charge $4 for a 15-card booster pack containing 9 commons, 5 uncommons, and 1 rare (occassionally a ultra-rare holofoil instead) card. Half the time, the rare will suck anyway.

    Base the game itself off of a pre-existing premise or rules system, and strive as hard as you can to figure out a new name for the action of turning a card sideways, because “Tap” is so been there done that. Make sure the game isn’t actually all that fun itself. The real gratification comes from beating a peer in a match, because the player’s own life is so uneventful he has to get validation from a collectible card game.

    Make sure to release really shitty novels based on the universe the card game takes place in, if indeed it has some sort of plot.

    Then, you create an expansion. After three expansions, you make the previous three expansions illegal for tournament play, forcing them to stock up on the new cards. Repeat as frequently as possible.

    While you’re doing this, you find a portly fellow named Phil Kahn, and continuously rape his wallet for about four years of his adolescent life. Then he quits in frustration, and swears off CCGs forever, until someone else releases one based off a webcomic franchise, causing him to buy it up because of his sick, sick obession over them.

  3. william G says:

    Jesus, I’m gonna have to give you guys wedgies. I magically grew a pocket protector just reading this. :D

  4. Blue says:

    Aw SNAP.

    It’s on, Phil! Throw down! Blue vs. Phil, Rebellious Titties vs. Meal Gear, Ninja vs. Snake, BOOYAH!

    ::gets her geek on::

  5. Hey all,

    Just to let you know the Penny arcade card game is a stand alone product and not sold in booster packs and retails for 29.99. You get one 60 card Gabe deck and one 60 card Tycho Deck. No collecting is needed.

    Now if you want to expand your game and fight against say Chung-Li from Street Fighter or Ivy from Soul Calibur you can purchase other booster packs from the UFS (Universal Fighting System) ccg that launches in April and expand the game!

    Josh (OP manager Sabertoothgames)

  6. Phil Kahn says:

    Thanks for the update, Josh.